<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · AdHoc Studio</title><link>https://yestino.com/entities/adhoc-studio-c4ad8e</link><description>Every event involving AdHoc Studio</description><language>en</language><atom:link href="https://yestino.com/entities/adhoc-studio-c4ad8e/feed.xml" rel="self" type="application/rss+xml"/><item><title>&quot;It was crushing how hard it was&quot; – The chaotic development of Dispatch, and what AdHoc Studio plans next</title><link>https://yestino.com/events/it-was-crushing-how-hard-it-was-the-chaotic-development-of-d-057fdc</link><guid isPermaLink="true">https://yestino.com/events/it-was-crushing-how-hard-it-was-the-chaotic-development-of-d-057fdc</guid><pubDate>Thu, 22 Oct 2026 16:15:00 GMT</pubDate><description>Today marks the one-year anniversary of the release of the first episode of Dispatch from AdHoc Studio, which went on to become one of the biggest surprise suc…
Sources: GamesIndustry.biz</description></item></channel></rss>