<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · Alan Wake</title><link>https://yestino.com/entities/alan-wake-0cf6bc</link><description>Every event involving Alan Wake</description><language>en</language><atom:link href="https://yestino.com/entities/alan-wake-0cf6bc/feed.xml" rel="self" type="application/rss+xml"/><item><title>&quot;Why do we need more graphics?&quot;: 2010&apos;s Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer</title><link>https://yestino.com/events/why-do-we-need-more-graphics-2010-s-alan-wake-was-as-photore-a41410</link><guid isPermaLink="true">https://yestino.com/events/why-do-we-need-more-graphics-2010-s-alan-wake-was-as-photore-a41410</guid><pubDate>Fri, 11 Sep 2026 16:29:41 GMT</pubDate><description>Former Thief: The Dark Project designer, Ion Storm game director, and sometime Spielberg collaborator Randy Smith Evergreen has shared his probably-incendiary…
Sources: Rock Paper Shotgun</description></item></channel></rss>