<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · Amplitude</title><link>https://yestino.com/entities/amplitude-74ed22</link><description>Every event involving Amplitude</description><language>en</language><atom:link href="https://yestino.com/entities/amplitude-74ed22/feed.xml" rel="self" type="application/rss+xml"/><item><title>&quot;15 years ago, people understood it was an unfinished game&quot;: As Endless Legend 2 hits 1.0, Amplitude reflect on how early access has changed</title><link>https://yestino.com/events/15-years-ago-people-understood-it-was-an-unfinished-game-as-7e37a3</link><guid isPermaLink="true">https://yestino.com/events/15-years-ago-people-understood-it-was-an-unfinished-game-as-7e37a3</guid><pubDate>Wed, 16 Sep 2026 16:57:25 GMT</pubDate><description>Amplitude have always used early access for their games, even before Steam Early Access was a thing.
Sources: Rock Paper Shotgun</description></item></channel></rss>