<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · Dealing</title><link>https://yestino.com/entities/dealing-681288</link><description>Every event involving Dealing</description><language>en</language><atom:link href="https://yestino.com/entities/dealing-681288/feed.xml" rel="self" type="application/rss+xml"/><item><title>How to run an indie game studio: Part 3, Dealing with issues</title><link>https://yestino.com/events/how-to-run-an-indie-game-studio-part-3-dealing-with-issues-7967ea</link><guid isPermaLink="true">https://yestino.com/events/how-to-run-an-indie-game-studio-part-3-dealing-with-issues-7967ea</guid><pubDate>Wed, 14 Oct 2026 14:00:00 GMT</pubDate><description>So far in this series, we&apos;ve looked at how to define what your studio is and what it stands for , and how to set goals that give your studio direction on both…
Sources: GamesIndustry.biz</description></item></channel></rss>