<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · Entropy</title><link>https://yestino.com/entities/entropy-f3b4c0</link><description>Every event involving Entropy</description><language>en</language><atom:link href="https://yestino.com/entities/entropy-f3b4c0/feed.xml" rel="self" type="application/rss+xml"/><item><title>&apos;We needed a potentially infinite resource of party members so that we could then kill them:&apos; Entropy dev James Wragg explains how you fit permadeath in a party RPG</title><link>https://yestino.com/events/we-needed-a-potentially-infinite-resource-of-party-members-s-eb5fa1</link><guid isPermaLink="true">https://yestino.com/events/we-needed-a-potentially-infinite-resource-of-party-members-s-eb5fa1</guid><pubDate>Thu, 01 Oct 2026 20:10:31 GMT</pubDate><description>Human Resources.
Sources: PC Gamer</description></item></channel></rss>