<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · Lessons</title><link>https://yestino.com/entities/lessons-482464</link><description>Every event involving Lessons</description><language>en</language><atom:link href="https://yestino.com/entities/lessons-482464/feed.xml" rel="self" type="application/rss+xml"/><item><title>&apos;Ship a good game, learn from it, and build from there:&apos; Lessons from going indie after a decade at id Software</title><link>https://yestino.com/events/ship-a-good-game-learn-from-it-and-build-from-there-lessons-2daab9</link><guid isPermaLink="true">https://yestino.com/events/ship-a-good-game-learn-from-it-and-build-from-there-lessons-2daab9</guid><pubDate>Thu, 10 Sep 2026 18:56:42 GMT</pubDate><description>We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O&apos;Neal to hear about their journey into the world of indie development through…
Sources: Game Developer</description></item></channel></rss>