<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yestino - The Signal · Guild Wars</title><link>https://yestino.com/zh-CN/entities/guild-wars-dd9ca8</link><description>与 Guild Wars 相关的全部事件</description><language>zh-CN</language><atom:link href="https://yestino.com/zh-CN/entities/guild-wars-dd9ca8/feed.xml" rel="self" type="application/rss+xml"/><item><title>Guild Wars 3&apos;s devs think they&apos;ve found an answer to one of MMOs&apos; biggest problems, but can ArenaNet pull it off?</title><link>https://yestino.com/zh-CN/events/guild-wars-3-s-devs-think-they-ve-found-an-answer-to-one-of-3e9b98</link><guid isPermaLink="true">https://yestino.com/zh-CN/events/guild-wars-3-s-devs-think-they-ve-found-an-answer-to-one-of-3e9b98</guid><pubDate>Thu, 03 Sep 2026 13:05:32 GMT</pubDate><description>Close your eyes and imagine a standard MMORPG.
来源：Eurogamer</description></item><item><title>Guild Wars 3&apos;s approach to combat and movement is like nothing I&apos;ve ever seen in an MMO before: &apos;One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things&apos;</title><link>https://yestino.com/zh-CN/events/guild-wars-3-s-approach-to-combat-and-movement-is-like-nothi-01511d</link><guid isPermaLink="true">https://yestino.com/zh-CN/events/guild-wars-3-s-approach-to-combat-and-movement-is-like-nothi-01511d</guid><pubDate>Thu, 03 Sep 2026 13:00:00 GMT</pubDate><description>Wall running, mantling, aerial attacks, multiplayer combos—it&apos;s a lot of new stuff.
来源：PC Gamer</description></item></channel></rss>