2004 RuneScape fit a multiplayer RPG into 56k dial-up

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What happened
In 2004 I played too much RuneScape on a 56k modem that died the moment Mum picked up the phone. A 3D world, up to a couple of thousand players on a server, dozens on screen at once - in the browser, on 5 kilobytes per second. It worked. Let’s follow a single step and see how.
Summary assembled by rule from the sources below