← Back to events
ActiveGaming

How to run an indie game studio: Part 3, Dealing with issues

What happened

So far in this series, we've looked at how to define what your studio is and what it stands for , and how to set goals that give your studio direction on both a long-term and short-term horizon . This week, we're getting into something a little less exciting, but just as important: the problems. Read more

Summary assembled by rule from the sources below

Sources