If game developers steal one thing from No Law, I hope it's the open-world game's ridiculously detailed and realistic corner shops

What happened
After seeing open-world imm-sim No Law last month, I'm sure the developers would hope I was gripped by memories of missions you can approach stealthily or in all-out action , the sci-fi combat where you wield slow-time grenades and cyberpunk implants, or even the powerful kick you can use to boot open locked doors. But, no, what I keep thinking about is the corner shop where protagonist Grey Harker, an ex-soldier on…
Summary assembled by rule from the sources below