Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

What happened
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The original disks are now free on itch.io.
Summary assembled by rule from the sources below