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Fixing high polling rate mice on Windows in Godot

What happened

At long last, a performance issue with high polling rate mice on Windows has been fixed in Godot, starting with the recently released Godot 4.7.2 . This article describes how the fix works, and why it’s so important today. Note: The definition of “high polling rate” here refers to any mouse that can be configured to having a polling rate of at least 2 kHz. Mice that poll at 1 kHz are not considered high polling rate…

Summary assembled by rule from the sources below

Why it's spreading

Timeline

  1. First appeared on Godot EngineGodot Engine

Sources