Fixing high polling rate mice on Windows in Godot
- Godot: 2 events in the last 90 days
- Previous: 9 days earlier · Submissions open for Godot 2026 showreel
What happened
At long last, a performance issue with high polling rate mice on Windows has been fixed in Godot, starting with the recently released Godot 4.7.2 . This article describes how the fix works, and why it’s so important today. Note: The definition of “high polling rate” here refers to any mouse that can be configured to having a polling rate of at least 2 kHz. Mice that poll at 1 kHz are not considered high polling rate…
Summary assembled by rule from the sources below
Why it's spreading
Timeline
- First appeared on Godot EngineGodot Engine