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Fixing high polling rate mice on Windows in Godot

发生了什么

At long last, a performance issue with high polling rate mice on Windows has been fixed in Godot, starting with the recently released Godot 4.7.2 . This article describes how the fix works, and why it’s so important today. Note: The definition of “high polling rate” here refers to any mouse that can be configured to having a polling rate of at least 2 kHz. Mice that poll at 1 kHz are not considered high polling rate…

摘要按规则整理自下方来源原文

为什么在扩散

时间线

  1. Godot Engine 最先出现Godot Engine

来源