'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software

- Software: 4 events in the last 90 days
- Previous: 8 days earlier · Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'
What happened
We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O'Neal to hear about their journey into the world of indie development through Turnkey Games.
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