← 返回事件
持续讨论游戏

'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software

图:Game Developer

发生了什么

We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O'Neal to hear about their journey into the world of indie development through Turnkey Games.

摘要按规则整理自下方来源原文

来源