'Ship a good game, learn from it, and build from there:' Lessons from going indie after a decade at id Software

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- 上一次:8 天前 · Former id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'
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We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O'Neal to hear about their journey into the world of indie development through Turnkey Games.
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